Verizon Indycar Series for NASCAR 2003 Season 1.2.0.1 (PTA Physics)

For latest version, always download from http://www.smiffsden.com or http://nascardesigngrafx.com/

------------------------------------------

You must have the Papyrus 1.2.0.1 patch installed prior to installing this mod!!

TO INSTALL
====================================

Unzip to your C:\Papyrus\NASCAR Racing 2003 Season\series\ directory.

====================================

FEATURES:

Mod to simulate the Verizon Indycar Series.

The Verizon IndyCar Series is the premier level of American open wheel racing. The current championship, introduced by Indianapolis Motor Speedway owner Tony George, began in 1996 as a competitor to CART known as the Indy Racing League (IRL). Citing CART's increasing reliance on expensive machinery and overseas drivers, George aimed to create a lower-cost alternative. In 2008, the Verizon IndyCar Series merged with the Champ Car World Series (formerly CART). The series is sanctioned by IndyCar.

Starting in 2012 the series moved to using a common chassis supplied by Dallara. Using a single supplier to supply chassis was introduced as a cost control method, and IndyCar has negotiated a fixed cost of $349,000 per chassis. The new specification of chassis also improved safety, the most obvious feature being the partial enclosure around the rear wheels.

After the events of the 2011 IZOD IndyCar World Championships the chassis was named DW12 in honor of Dan Wheldon.

====================================

SPECIAL NOTES:

This mod should still be considered as being beta, our biggest hurdle in getting the DW12 into the game was the cars shape, a commercial model of the DW12 was acquired by Dave Reuille for this mod, but unfortunately we could not reduce the poly count to even get the model to open in game, let alone race with 42 other cars. Ian Smythe started the model again from scratch using the commercial model as a template to produce the final product, we have had to use artistic license on some parts and compromised on others, in general the model still bears a striking resemblance to the DW12, even after the compromises. Ian Cooper (Cynon), Dave Reuille and Cliff Raymond have gone far above and beyond duty in reproducing the 2014 Verizon Indycar Series paints for this mod, in total, there are a 132 car files which include 39 real world cars and 27 personal, fantasy or classic schemes in both Road and Oval configuration.

The 39 Verizon Indycar Series paints are fully rated to their 2013-2014 results in each discipline (where applicable Road have been carried over to Oval), the remainders are not rated.

The mod is supplied with 2048x2048 car paints and 512x512 crews, a higher resolution pack is available separately.


COCKPIT VIEW:
====================================

For the real hardcore racer, the cockpit view is slightly different to other mods, the cockpit is based on the "kinetic depth perception" theory, if you are an iRacing subscriber you should immediately be at home and things will feel familiar, if you are not, then essentially this view gives you the most accurate view for the position of your head in relation to your monitor - because we cannot adjust the FOV much in NR2003, the view is based on 65 degrees FOV (single monitor), so your monitor needs to be in the correct position in order for the visuals to actually mean something.

A single monitor calculator (and more details) is provided here:
http://www.smiffsden.com/fovcalc.php

We have also made modificatiosn to the front wheels drawn in cockpit view to give them a more natural, less fish eye view.

A Virtual Mirror version of the model is included, simply rename make_a_pta_VM.3do to make_a_pta.3do to use it, rename back to return to the dual mirror version.


RIDE HEIGHT FIX & MODEL ASSIGNMENT:
====================================

In the mod are two models, two for the player, and two for the AI, these are as follows:

0 Chevrolet : AI and on-line use ROAD COURSE WINGS
1 Dodge : AI and on-line use SUPER SPEEDWAY WINGS

2 Ford : Off-line Player Use ROAD COURSE WINGS
3 Pontiac : Off-line Player Use SUPER SPEEDWAY WINGS

To use the ride height fix, ALL AI CARS should be car make 0 or 1 (Chevy, Dodge), the PLAYER car (i.e. YOUR CAR) should be make 2 or 3, this is nothing complicated, no magic or exe hacking, it's simply that carmake id 2 & 3 is jacked up so that when you get on track, your car is visually the same height as the AI, thus creating a real-time ride height fix.

If you are racing on-line, then everybody on-line should be using 0 or 1, anybody who uses make 2 or 3 on-line looks like a super truck on steroids, to fix online replays there is a tutorial on my website which involves hex editing one bit in the replay file, it's quiet easy to do and will restore your car to the same ride height as everybody else in the race.


COLLISION BOX
====================================

In order to get the car geometry looking right, the car model is ever so slightly bigger than the physical collision box in game, so you can sometimes overlap another car if you get close enough, think of it as a get out of jail free card.


====================================

KNOWN ISSUES:

There is only a part of the car drawn in the cockpit or virtual mirror, it is recommended to turn this off presently.

If viewing the roof cam camera on a AI or during an on-line race, the top of the driver helmet suffers from a slow draw-in, there is an alternative CAM file included which fixes this, simply rename make_a_pta_ONLINE.cam to make_a_pta.cam to use the fixed view, rename it back to revert to the old camera angle, we do not recommend using the alternative cam file for off-line racing of the PLAYER car model.

The cars may sometimes appear to float slightly above the racing surface, this seems to be an optical illusion caused by the shadow box.

Very late in the day (like earlier today) we noticed the driver did not have any legs, realising this may hamper the AI drivers somewhat at reaching the pedals, Ian added some in, they are mapped to the drivers left arm on the template.


CREDITS
====================================

3D Modeling:
Ian Smythe

PSG Scripting:
Ian Smythe

Templates:
Dave Reuille
Ian Cooper

Carfiles:
Dave Reuille
Ian Cooper
Cliff Raymond

Beta Testers:
Dave Reuille
Ian Cooper
Cliff Raymond
Ryan Bugaj
Josh Batista
Ben Atkins
Ian Smythe

Additional Support from:
Om3ga
Craig Charnley
Mike Peters


ACKNOWLEDGEMENTS
=====================================

"Verizon Indycar Series" and "Indycar Series" are owned and copyrighted by Indy Racing League for IndyCar Series
"Indianapolis Motor Speedway" is copyright and owned by the Indianapolis Motor Speedway Corporation


AGREEMENT OF USE
=====================================

Use of this mod by installation into a racing simulator constitutes agreement with this and the following statements:

1) This mod may not be sold or distributed for commercial purposes, or money exchanged for this mod or any part thereof.

2) This mod may not be converted to other game platforms, nor can models be ripped to other platforms etc.

2) This mod may not be redistributed without written consent of Ian Smythe, Dave Reuille and Ian Cooper.

3) This mod cannot be modified without written consent of Ian Smythe, Dave Reuille and Ian Cooper.

4) This mod must always maintain an unmodified copy of this read me in whatever form it is distributed.

6) This mod is covered by implied intellectual property laws, in that it is the property of Ian Smythe, Dave Reuille and Ian Cooper.

7) This mod is distributed in the hope that it will be useful and fun, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

By downloading and installing this mod add-on, you agree to all the above without exception.