
Lee USA Speedway Night PST for the NASCAR Racing 2003 simulation by PROJECT: Short Tracks (PST).

Short Track (0.36 Miles - oval)


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TABLE OF CONTENTS:

[1] HOW TO INSTALL THE TRACK
[2] GENERAL TRACK INFORMATION
[3] CREDITS
[4] KNOWN ISSUES  
[5] TROUBLE REPORTING
[6] DISTRIBUTION INFORMATION
[7] AGREEMENT OF USE

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[1] HOW TO INSTALL THE TRACK
====================================

Unzip the zip file to:  C:\Papyrus\Nascar Racing 2003 Season\tracks\. If you have multiple instances of NR2003S installed, you will need to manually select the tracks directory where you wish to install this track.



[2] GENERAL TRACK INFORMATION
====================================

Type: Real track

AI: Yes.  Working pit stalls for 27 total cars (26 opponents)

Mod support: GNS, CTS. (This track was not tested using any other physics other than those.)

Track Information: 0.36 mile low banked asphalt oval in Lee, NH. 

(The following is condensed from the official website of Lee USA Speedway: www.LeeUSASpeedway.com)  

The track, originally named "Lee County Raceway," opened in 1964 as a 1/3 mile tri-oval dirt track with 2 elevation changes.  The track was paved in 1965 and featured the NESMRA (New England Super Modified Racing Assoc.) Super Modifieds as it's feature class.  However, in 1967 Star Speedway was built in nearby Epping, NH and lured the NESMRA away to run at the new 1/4 mi. Star oval.  Crowds slowly began to dwindle at Lee and eventually the track closed in 1979.

In November of 1982, the trio of owners of Star Speedway bought the Lee Raceway and plans were drawn up to reconfigure and rename the track. In 1983, the track was made into the 0.36 mile asphalt oval that exists today and was renamed "Lee USA Speedway."  On July 4, 1984, the first big event, named "The Teaser" was held at the new LEE USA track.  Later that year, the first ever Oktoberfest was held and has since evolved into one of the premier New England racing events each fall.  

The MacDonald family purchased the track in December of 1986.  Up to that point in time, only special events were run at Lee, but beginning in 1987, the MacDonald family era of ownership has brought weekly racing to Lee USA ever since. The weekly racing program includes the Late Models, Late Model Sportsman, Roadrunners, Hobby Stocks, Iron Man and Small Block Super Modifieds.  Special major touring series events held at the track have included the TVMRS (True Value Modified Racing Series), ACT (American-Canadian Tour), PASS (Pro All-Star Series) and the Camping World East Series (formerly the Busch Grandnational North Series).  

This NR2003 version is bassed off the original Lee USA_2008 track and is an attempt to closely resemble the track as it currently appears during night racing conditions.  It is not, however, an exact replica nor do the limits of NR2003 allow it to be.  

The following is a summary of what has been done to the track since the 2008 day version it was based off of:

1.  Improved grandstands to more closely resemble the ones at the real track.

2.  All new "Daytona stands" in turns 3-4 with chair-backs like the real Lee USA Daytona stands section.

3.  New 3D crowd objects.

4.  New skies that go through a natural progression from setting sun skies during Practice and Qualifying modes, to an almost fully set sun during Happy Hour and finally to a full night sky for the Race mode.  

5.  New high resolution night skies.

6.  New open haulers in the infield.

7.  New night environment including new textures, shadows, shading, horizons and track lighting effects.

8.  New enhanced and improved A.I. optimized for the WMT, WSMT and MRS carsets at www.GroundPounderDesigns.com (GPD).

9.  New asphalt and paint line textures.

10. All new waving Whelen flags along backstretch and new waving American flag in the infield.

11. Miscellaneous other new objects.

Practically everything on this track has been gone over and addressed/improved since the original 2008 day version.



[3] CREDITS:
====================================

The following is a list of the members of Project: Short Track" and other important people who contributed to this project:  

1.  J.R. Franklin:  Graphic detailing and immersion, object editing, textures, horizons, pit layout, cameras, AI (Artificial Intelligence, i.e. the computer controlled cars), surface grip levels, cameras, quality assurance and testing.

2.  Ian Smythe (Smiffsden.com):  Track lighting, night environments and shading, custom 3d objects, progressive skies, general consulting and testing.

3.  Mark Royer:  Original Lee USA track project design and development, graphic detailing, textures, 3d objects and all signage and billboards.

4.  Carl Sundberg (Riviera71):  Creator of the base Lee USA 2008 Speedway, custom 3d object creation and texturing, Turn 1 building decks and staris, beta testing and quality control.

5.  Wayne "Bowtie" Anderson: Custom 3d object creation and texturing, hospitality tents and 3d crowd objects.

6.  Matt Gilson:  3d objects, texturing of race car objects, miscellaneous tree objects,cameras, quality assurance and testing.

7.  Aaron Maynard:  quality assurance, testing and general consultant to the project.


Additional credits:  

8.  www.nascarfunfacts.com:  Scoreboard scroller object (modified by Ian).

9.  Robo19:  open hauler objects

10. Denis Rioux:  1970's hauler objects.
  
11. Ron Fox and Falcongrafx.com:  fictional short track and NCTS haulers.

12. Deryl Morley:  For providing access to the real track for great pics.

13. Jeff Wurtz (freew67):  Ollie Silva Coup Replica object

14. Additonal assistance credits:  Chris O'Shell (Omodified)

15. The MacDonald Family and all of the fine folks at Lee USA Speedway.

16. NR2k3tracks.com for their help and support.  

17. Reference sources:      
    a.  TheChromeHorn.com contributing photographers      
    b.  Big Al's Photos. 
    c.  Jim Dupont Photos
    d.  YankeeRacer.com

18. To anyone else whom we may have unintentionally neglected to mention but contributed in the creation of objects that have been borrowed from other NR2003 tracks for this project, we sincerely apologize.  Although you were not mentioned individually, your contributions to NR2003 and this track are greatly appreciated.
 

We owe a debt of gratitude to each of you for your contributions, time, support and help.


[4] KNOWN ISSUES AND IMPORTANT NOTES REGARDING THE LEE USA AI by J.R. Franklin:
==================================== 

The AI for this track were constructed using the following:

1. a default papy_ai.ini, 
2. the default fast setups for each physics (CUP, GNS and CTS) 
3. the opponent strength set at 97%. 
4. Ratings for the car sets used in testing and in developing the 
A.I. for this track are from the NRatings program using the MasGrafx Full Season V3.1 formulas. 

We went to great efforts to make the AI and racing as realistic as possible. At the same time, we also took some liberties with the AI. tools available in the track.ini to enhance the "fun" factor. We're confident that you'll enjoy the offline racing experience against the AI the way we have set them up for you. 

We also made an effort to get the AI to have an occasional random wreck that would bring out some cautions to further enhance the realism.  In trying to achieve this, we first went through the entire track and made sure that the proper surface designations were in place to allow for cautions when wrecks and spinouts occur.  

We then "pushed the envelope" a bit with the settings in the track.ini in order to get the AI to race a little tighter, change lanes and be a little more aggressive.  As a result, the end user may experience an early wreck or 2 between the AI at the beginning of a race. This is because at the start of a race, the pack is at its largest and tightest. Testing revealed that once a couple of early wrecks occurred, then the AI seemed to settle down and spread out.  However, once another random wreck occurred, the restart would re-tighten the pack and as the saying goes....."Cautions can breed more cautions".  Kind of like real life racing!

1.  General.  This track was constructed under "Butter's Rule" to make it capable to run with AI.  However, because of the size of this track at 0.36 mi., it pushes the NR2003 simulation to beyond the limits of what it was originally intended.  

2.  Cautions.  When a caution comes out, the field sometimes takes awhile to get themselves lined back up under caution pacing.  Please remain patient as they will eventually get themselves sorted out and properly lined back up before going back to green.

3.  Multiple Racing Grooves.  This track features multiple grips allowing 2 distinct racing groves just like the real Lee USA, so race 'em low or race 'em high.  The AI will occasionally go 3-wide to provide an exceptional and exhilarating offline racing experience.  However, passing on this track is pretty difficult.  An AI car beside you (either on your outside or inside) will put up a great fight for several laps and will not relinquish the spot easily...if at all.

4. Suitable Physics.  This track was not tested with CUP or PTA physics.  All testing and track.ini settings are for the GNS and CTS physics only, which the author of the track feels are best suited to racing at Lee USA.  The CUP physics will work, but the AI has not been tested or balanced for CUP.

5.  AI Pitting.  AI cars pitting on the curved sections of pit road are 'pulled' into their pit stalls.  (This is an issue that is inherent with NR2003 short tracks made under Butter's Rules and cannot be fixed.)

6.  Restart Penalties.  At the drop of the green flag after a caution period, some AI cars have been observed passing on the inside before the S/F line and as such, receive an immediate stop-and-go penalty.  

7.  End of Race.  AI cars will sometimes stack up and wreck upon entering the pits at conclusion of races.

8.  AI Behavior.  AI cars will sometimes exhibit odd behavior that is unfortunately inherent in short tracks made for NR2003.

9.  High Demand on PC's. This track is a highly detailed graphics-rich track with many hi-resolution objects.  While testing has shown that it performs well on most systems, it may place an extreme demand on lower-end PC's. 

Attempts have been made to remedy all of the issues/problems detailed above, however, all were ultimately unsuccessful.  No other bugs other than those detailed above have been reported or observed during testing.

SETUP CREDITS: Aaron Maynard, Wayne Faircloth and Danny Coral

(Special thanks to these very talented setup men listed above who make this track fun and easy to race on "Right Out of the Box!")

SUMMARY.  To enjoy the best results, we recommend that you use the default fast setups provided with the track and car/truck sets containing ratings as described above. Your results and A.I. behavior, however, may vary depending on the type of mod used, the ratings of your specific car set (other than those as recommended), different setups used, driving style, skill level and countless other variables that make it practically impossible to predict the results that you will achieve while racing on this track.

We hope that you enjoy the tight, hard-racing Lee USA experience!

J.R. Franklin
PROJECT: Short Tracks


[5] TROUBLE REPORTING 
====================================

This track is not supported by or affiliated with Vivendi Universal Games, Sierra Online, or Papyrus Racing Games so please do not call or email.

You may use the forums at www.NR2k3Tracks.com for questions regarding the track.



[6] DISTRIBUTION INFORMATION 
====================================

Distributing Websites:

www.nr2k3tracks.com
www.smiffsden.com
www.GroundPounderDesigns.com

THIS TRACK SHALL NOT BE POSTED AT ANY WEBSITES, OTHER THAN THE ONE(S) PROVIDED ABOVE, WITHOUT PRIOR WRITTEN PERMISSION FROM J.R. Franklin.  To obtain permission to post, please PM J.R. Franklin at www.nr2k3tracks.com.


[7] AGREEMENT OF USE
=====================================

Use of this track by installation into a racing simulator constitutes agreement with this and the following statements:

1) This track shall not be sold or distributed for commercial purposes, or money exchanged for this track or any part thereof.

2) This track shall not be redistributed without written consent of the author(s) as listed above. 

3) This track cannot be modified without written consent of the author(s) as listed above.

4) This track, or any parts thereof, shall not be converted to rFactor or any other simulation without the signed written consent of the author(s) as listed above.

5) This track must always maintain an unmodified copy of this CREDITS_README in whatever forms it is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property of the author(s).

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.



