
Autodrome Montmagny for the NASCAR Racing 2003 simulation.

Short Track (0.36 Miles - oval)


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TABLE OF CONTENTS:

[1] HOW TO INSTALL THE TRACK
[2] GENERAL TRACK INFORMATION
[3] CREDITS
[4] KNOWN ISSUES  
[5] TROUBLE REPORTING
[6] DISTRIBUTION INFORMATION
[7] AGREEMENT OF USE

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[1] HOW TO INSTALL THE TRACK
====================================

Unzip the zip file to:  C:\Papyrus\Nascar Racing 2003 Season\tracks\. If you have multiple instances of NR2003S installed, you will need to manually select the tracks directory where you wish to install this track.



[2] GENERAL TRACK INFORMATION
====================================

Type: Real track (now closed)

AI: Yes.  Working pit stalls for 29 total cars (28 opponents)

Mod support: GNS, CTS. (This track was not tested using any other physics other than those.)

Track Information: 0.333 mile moderately banked asphalt oval in Quebec.

The Track was constructed in 1994 and has been one of the staple tracks for ACT (American Canadian Tour). In both the ProStock Tour and now the Castrol Series. 



[3] CREDITS:
====================================

The following is a list of the people who contributed to this project:  

1.  Aaron Maynard:  Project design and development, graphic detailing, textures, 3d objects, all signage and billboards, Whelen Flag animations, quality control and testing.

2.  Wayne "Bowtie" Anderson: 3do modeling and assistance.


3.  Mark Royer:  3d objects.

Additonal credits:  

4.  Danny Coral:  GNS and CTS setups

5.  Denis Rioux:  1970s haulers and miscellaneous other objects.
  
6.  NR2k3tracks.com, ShortTrackSim.com and BWMS.us (BlackWidow Motorsports) for their help and support.  

7. To anyone else whom we neglicted to mention but contributed in the creation of objects that may have been borrowed from other NR2003 tracks for this project, we sincerely apologize.  Although you were not mentioned individually, your contributions to NR2003 are greatly appreciated.
 

We owe a debt of gratitude to each of you for your contributions, time and help.



[4] KNOWN ISSUES
==================================== 

1.  This track was not tested with CUP or PTA physics.  All testing and track.ini settings are for the GNS and CTS physics only, which the authors of the track feel are best suited to racing at Autodrome Montmagny.  The CUP physics will work, but the AI has not been tested or balanced for CUP. 

2.  Some AI cars pitting on pit road are 'pulled' into their pit stalls.  (This is an issue that is inherent with design of the pit road and trying to adapt it to NR2003.  This issue unfortunately cannot be fixed.)

3.  When cars are exiting or entering pit road, the AI cars on the track slow to avoid them,  Many attempts have been made to remedy this problem, however, all were ultimately unsuccessful.  When AI cars are in their pitting sequences, be aware of this problem and steer to the outside grooves in the corners.

4.  Ai cars will sometimes stack up and wreck upon entering the pits during races and at the conclusion of races.

5.  Ai cars will sometimes exhibit odd behavior that is unfortunately inherent in short tracks made for NR2003.

6.  A slow draw-in of trees is observed in the rear view mirror.

7.  We went to great efforts to make the ai and racing as realistic as possible.  At the same time, we also took some liberties with the ai tools available in the track.ini to enhance the "fun" factor. We're confident that you'll enjoy the offline racing experience against the ai the way we have set it up for you.  Your results, however, will vary depending on the type of mod used, the ratings of your specific car set and countless other variables that make it practically impossible to predict the results that you will acheive while racing on this track. 

8.  No other bugs have been reported or observed during beta testing.



[5] TROUBLE REPORTING 
====================================

This track is not supported by or affiliated with Vivendi Universal Games, Sierra Online, or Papyrus Racing Games so please do not call or email.

You may use the forums at www.NR2k3Tracks.com for questions regarding the track.



[6] DISTRIBUTION INFORMATION 
====================================

Distributing Websites:

www.nr2k3tracks.com 

THIS TRACK SHALL NOT BE POSTED AT ANY WEBSITES, OTHER THAN THE ONES PROVIDED, WITHOUT PRIOR WRITTEN PERMISSION FROM Aaron Maynard.  To obtain permission to post, please PM Aaron Maynard at www.nr2k3tracks.com.


[7] AGREEMENT OF USE
=====================================

Use of this track by installation into a racing simulator constitutes agreement with this and the following statements:

1) This track shall not be sold or distributed for commercial purposes, or money 
exchanged for this track or any part thereof.

2) This track shall not be redistributed without written consent of the original 
author. 

3) This track cannot be modifed without written consent of the original author.

4) This track, nor any parts thereof, shall not be converted to rFactor or any other simulation without the signed written consent of Aaron Maynard.

5) This track must always maintain an unmodified copy of this README in whatever form it is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property of the author(s).

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.



