
Orange County Speedway PST for the NASCAR Racing 2003 simulation.

Short Track (0.375 Mile - oval)


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TABLE OF CONTENTS:

[1] HOW TO INSTALL THE TRACK
[2] GENERAL TRACK INFORMATION
[3] CREDITS
[4] KNOWN ISSUES AND NOTES ABOUT THIS TRACK  
[5] TROUBLE REPORTING
[6] DISTRIBUTION INFORMATION
[7] AGREEMENT OF USE

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[1] HOW TO INSTALL THE TRACK
====================================

Unzip the zip file to:  C:\Papyrus\Nascar Racing 2003 Season\tracks\. If you have multiple installations of NR2003S on your PC, you will need to manually select the tracks directory where you wish to install this track.



[2] GENERAL TRACK INFORMATION
====================================

Type: Real track

AI: Yes.  Working pit stalls for 24 total cars (23 opponents).  This track features 2 seperate pit roads - one on the frontstretch and one on the backstretch.  Each pit road each holds 12 pit stalls.  (Qualifiers 1-12 pit on the frontstretch pits and 13-24 pit on the backstretch pits).  

Mod support: GNS, CTS. (While all NR2003 physics will work, this track was not tested using any other physics other than those two.)


Track Information: 0.375 mile high banked (19 degrees in the corners and 16 degrees on the straights) asphalt oval in Rougemont, NC. 

OCS first opened in 1966 as a 1/4 mi. and 5/8 mi. dirt track named Trico Speedway.  Then in 1983, the facility was paved and became known as "The Fastest 3/8 mile Race Track In America". 

From 1983 through 1994, OCS hosted the NASCAR Busch Grandnational Series multiple times a year as it's top touring division that visited the track.  Some of the BGN's best drivers are multi-time winners there including Jack Ingram, Tommy Houston, Larry Pearson and numerous others.  Other famous names to grace the high banks of OCS include:  Dale Earnhardt, Donnie and Davey Allison, Jeff Gordon, Dale Jarrett and a virtual Who's Who of NASCAR. After the last visit by the BGN in 1994, OCS aligned with the ASA to host several events.

Currently, in addition to the track's regular weekly shows on the second and fourth Saturday nights of each month from April thru October, OCS currently plays host to visits by the CARS Tour (SLM and LMS), PASS South SLM Tour and the Southern Modified Racing Series.


This NR2003 version of the Orange County Speedway is an attempt to closely resemble the track as it currently appears. It is not, however, an exact replica nor do the limits of NR2003 allow it to be.  


[3] CREDITS:
====================================

1.  J.R. Franklin:  Track project manager, graphic enhancement, detailing and immersion, 3d object editing and texturing, pit layout, start grids, Lps, AI (Artificial Intelligence, i.e. the computer controlled cars) tuning and balancing, surface grip levels, quality assurance and testing.

2.  Carl "Riviera71" Sundberg:  Base track layout in Sandbox, cameras and custom 3d objects, (main grandstands, tower, infield buildings, etc.).

3.  Wayne "Bowtie" Anderson:  Creation of many of the 3d objects contained in this track.  Too numerous to mention individually.

4.  Ian Smythe:  Creation of miscellaneous 3d objects, dynamic object lighting, assistence and quality assurance.

5.  Matt Gilson:  Initial track detailing work, custom 3do object textures and testing.

6.  Ben Althen:  Chief immersion consultant, Hoosier truck graphics and miscellaneous race team Hauler graphics, quality assurance and testing.


Additional credits:  

7.  Charli Brown:  Numerous reference photos.

8.  Mystical (racing.armorydigital.net):  custom 3d objects (golf cart and dumpsters).

9.  Fortine_oo:  custom 3d objects (tire busters and tire stacks).

10. Robo19:  open hauler objects

11. Beta Testing:  V8 Thunder Online Racing League.

12. Reference sources:      
    a.  Orange County Speedway Facebook page.
    b.  OCSTrack.net
    c.  Orange County Speedway - Wikipedia
    d.  Google images and videos
    e.  Racing-Reference.info


13. To anyone else whom we may have unintentionally neglected to mention but contributed in the creation of objects that have been borrowed from other NR2003 tracks for this project, we sincerely appreciate your contributions to NR2003.
 

We owe a debt of gratitude to each of you for your contributions, time, support and help.



[4] KNOWN ISSUES AND NOTES ABOUT THIS TRACK
============================================= 

This track was constructed under "Butter's Rule" to make it capable to run with AI.  However, because of the size of this track at .375 mi., it pushes the NR2003 simulation to beyond the limits of what it was originally intended.

1.  For the best results with this track, we highly recommend you use the following:
     a.  The original retail papy_ai.ini.
     b.  The fast setups included with the track for each physics (GNS and CTS) 
     c.  The opponent strength set at 97%. 
     d.  Ratings for the car sets used in testing and in developing the A.I. for this track are from the NRatings program using the MasGrafx Full Season V3.1 formulas. 

2.  Highly Detailed Graphics Rich Track.  In an effort to duplicate the details of the real OCS facility and capture as much immersion as possible for the end user, we have poured a ton of high-resolution objects and detaling into this project.  Please be advised that this track may tax the ability of some lesser computers. We apologize in advance if this is the case for you.

3.  Realiging After A Caution.  As is the case with most short tracks under 0.5 mi. built under Butter's Rule", it may take a little longer for the NR2003 "Race Director in the tower" to get the AI realigned after a caution flies.  Be patient.  They will get re-aligned properly. Sometimes during a caution, after some pitting has occured, the game will wave off the re-start if the field has not realigned and closed up properly and other times it'll just throw the green flag when back markers have not caught up, so be ready to go at all times.  

4.  Caution Pacing While A.I. Are Pitting.  During caution laps, the A.I. will slow suddenly and sometimes stop in the middle of the track and wait for a car rolling slowly into the pits on the apron.  Unfortunately, this is a behavior we could not solve and believe to be a result of a combination of a short track built under Butter's Rule and the seperate pit roads on the frontstretch and backstretch.  Please be aware of this and give yourself plenty of room behind the car in front of you while pacing under caution.  Be prepared to stop suddenly or drive to the outside of the car in front of you in case he suddenly brake-checks.   

5.  Pit Stops.  We have intentionally set the caution pace speed very slow at 35 mph. Routine 4-tire and gas pit stops are possible without losing a lap depending on how close you are behind the pace car when you make your stop. If you are further back in line, you may not have enough time to complete a full 4-tire stop with gas and still remain on the lead lap, so plan your pit work accordingly.   

6.  It is highly recommended that this track ONLY be run with "Pit Stop Frequency" set at 1X.  Higher Pit Stop Frequency" settings of 2X, 3X or 4X will introduce problems, cause confusion with the AI and should not ever be used.

7.  AI cars will sometimes exhibit other odd behaviors that are unfortunately inherent in short tracks made for NR2003.  

This track was not tested with CUP or PTA physics.  All testing and track.ini settings are for the GNS and CTS physics only, which the editor of the track feels are best suited to racing at Orange County Speedway PST.  The CUP physics will work, but the AI has not been tested or balanced for CUP.

We went to great efforts to make the A.I. and racing as realistic as possible. At the same time, we also took some liberties with the A.I. tools available in the track.ini to enhance the "fun" factor. We're confident that you'll enjoy the offline racing experience against the AI the way we have set them up for you. 

To enjoy the best results, we recommend that you use the fast setups provided with the track and car sets containing ratings as described above. Your results and AI behavior, however, may vary depending on the type of mod used, the ratings of your specific car set, different setups used, driving style, skill level and countless other variables that make it practically impossible to predict the results that you will achieve while racing on this track.

We hope that you will enjoy the racing at this track as much as we have building and bringing it to you.



PROJECT:  Short Track Team
J.R. Franklin
Carl Sundberg
Wayne Anderson
Matt Gilson
Ian Smythe
Ben Althen



[5] TROUBLE REPORTING 
====================================

This track is not supported by or affiliated with Vivendi Universal Games, Sierra Online, or Papyrus Racing Games so please do not call or email.

You may use the forums at www.SimRacingDesign.com, www.NR2k3Tracks.com or www.GroundPounderDesigns.com for questions regarding the track.



[6] DISTRIBUTION INFORMATION 
====================================

Authorized Distributing Websites:

www.nr2k3Tracks.com
www.smiffsden.com
www.groundpounderdesigns.com
www.SimRacingDesign.com

THIS TRACK SHALL NOT BE POSTED AT ANY WEBSITES, OTHER THAN THE ONE(S) PROVIDED, WITHOUT PRIOR WRITTEN PERMISSION FROM J.R. Franklin.


[7] AGREEMENT OF USE
=====================================

Use of this track by installation into a racing simulator constitutes agreement with this and the following statements:

1) This track shall not be sold or distributed for commercial purposes, or money exchanged for this track or any part thereof.

2) This track shall not be redistributed without written consent of the author(s) as listed above. 

3) This track cannot be modified without written consent of the author(s) as listed above.

4) This track, or any parts thereof, shall not be converted to rFactor or any other simulation without the written consent of the author(s) as listed above.

5) This track must always maintain an unmodified copy of this CREDITS_README in whatever form it is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property of the author(s).

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.



