
Southern National Motorsports Park PST (Night version) for the NASCAR Racing 2003 simulation.

Short Track (0.40 Mile - oval)


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TABLE OF CONTENTS:

[1] HOW TO INSTALL THE TRACK
[2] GENERAL TRACK INFORMATION
[3] CREDITS
[4] KNOWN ISSUES AND NOTES ABOUT THIS TRACK  
[5] TROUBLE REPORTING
[6] DISTRIBUTION INFORMATION
[7] AGREEMENT OF USE

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[1] HOW TO INSTALL THE TRACK
====================================

Unzip the zip file to:  C:\Papyrus\Nascar Racing 2003 Season\tracks\. If you have multiple installations of NR2003S on your PC, you will need to manually select the tracks directory where you wish to install this track.



[2] GENERAL TRACK INFORMATION
====================================

Type: Real track

AI: Yes.  Working pit stalls for 30 total cars (29 opponents).  This track features 2 seperate pit roads - one on the frontstretch and one on the backstretch.  Each pit road holds 15 pit stalls.  (Qualifiers 1-15 pit on the frontstretch pits and qualifiers 16-30 pit on the backstretch pits).  

Mod support: GNS, CTS, Cup and PTA. (While all NR2003 physics will work, this track was not tested using any other physics other than GNS and CTS.)


Track Information (parts excerpted from the Southern National website and Facebook page): 

0.40 mile high banked (17 degrees in the corners and 7 degrees on the straights) asphalt oval in Lucama, NC. The track is santioned by and participates in the NASCAR Whelen All-American Series.  

Southern National opened in 1993.  In 1998, Southern National joined the NASCAR family as a member track in what is now known as the NASCAR Whelen All-American Series.  That same year one of it's annual signature events, the Thanksgiving Classic, was born.  Southern National also ran under the ASA banner for two seasons in the mid-2000s before returning to NASCAR once again.  The track closed after the 2008 season and remained dormant from 2009 through 2011.  In the winter of 2011, Michael Diaz and Jerry Brown purchased Southern National Motorsports Park and reopened the track in 2012 under the NASCAR banner.

Throughout the years, Southern National has hosted championship events for the Pro All Stars Series (PASS), American Speed Association (ASA), Hooters Pro Cup Series, NASCAR Whelen Southern Modified Tour, CARS Tour and the Southern Modified Racing Series.
  
Southern National Motorsports Park's most notable alumni includes Monster Energy NASCAR Cup Series superstar and 2016 Daytona 500 champion Denny Hamlin, former NASCAR Xfinity Series driver Scott Riggs, Late Model Stock Car great Jamey Caudill, NASCAR Camping World Truck Series drivers Joey Coulter and Brandon Brown and two-time Martinsville 300 winner Tommy Lemons, Jr..  Seven-time Monster Energy NASCAR Cup Series champion, Jimmie Johnson logged his first laps in an asphalt car at Southern National Motorsports Park in the mid-90s and generations of drivers such as Brandon Setzer, Kate Dallenbach, Steven Wallace and Harrison Burton, among others, have competed at SNMP.

This NR2003 night version of the Southern National Motorsports Park is an attempt to closely resemble the track as it currently appears in 2017 (and also includes an optional version with all yellow walls as it appeared in 2015 and some prior years). It is not, however, an exact replica nor do the limits of NR2003 allow it to be.  


[3] CREDITS:
====================================

1.  Carl Sundberg (aka Riviera71):  Creator of the original Southern National Raceway Park in Sandbox, as well as the cameras and custom 3d objects, (main grandstands, tower, infield buildings, etc.) along with other members of the former NR2003 ASTG (American Short Track Group) including:  J.R. Franklin and Chris "Omodified" O'Shell.  Other contributors of that original SNRP version were:  Tom Papst, FreeW, Keith Bishop, Darry Coral. Phantom, Robo 19, Bowtie and Ian Smythe.

2.  J.R. Franklin:  Project manager for the track update, night environment graphic enhancement, detailing and immersion, 3d object editing and texturing, pit layout, start grids, setups, Lps, AI, surface grip levels, quality assurance and testing.

3.  Wayne "Bowtie" Anderson:  Creation of many 3d objects contained in this track (including but limited to haulers and 3d people).

4.  Ian Smythe:  miscellaneous 3d object creation and editing.

5.  Ben Althen:  Chief immersion consultant, Hoosier, WMT, Magnus, Sunoco and misc race team Hauler graphics, quality assurance and testing.

6.  Beta Testing Team:  Phillip Purpura, Mark Downing, Jim Windrow of STR SimRacing, Tim Johnston and Mike Ehresman of GroundPounderDesigns.com.


Additional credits:  

7.  Robo19:  open hauler objects

8.  Reference sources:      
    a.  SNMPark.com and Southern National Motorsports Park Facebook page.
    b.  Facebook groups:  Southern Modified Racing Series
    e.  NASCAR Home Tracks
    f.  Google images and videos
    e.  Racing-Reference.info


9.  To anyone else whom we may have unintentionally neglected to mention but contributed in the creation of objects that have been borrowed from other NR2003 tracks for this project, we sincerely appreciate your contributions to NR2003.
 

We owe a debt of gratitude to each of you for your contributions, time, support and help.



[4] KNOWN ISSUES AND NOTES ABOUT THIS TRACK
============================================= 

1.  For the best results with this track, we highly recommend you use the following:
     a.  A default papy_ai.ini
     b.  The default fast setups for each physics (GNS, CTS and Cup) 
     c.  The opponent strength set at 97%. 
     d.  Ratings for the car sets used in testing and in developing the A.I. for this track are from the NRatings program using the MasGrafx Full Season V3.1 formulas. 

2.  Highly Detailed Graphics Rich Track.  In an effort to duplicate the details of the real SNMP facility and capture as much night environment immersion as possible for the end user, we have poured a ton of high-resolution objects and detaling into this project.  Please be advised that this track may tax the ability of some computers. We apologize in advance if this is the case for you.

3.  Realiging After A Caution.  As is the case with most short tracks, it may take a little longer for the NR2003 "Race Director in the tower" to get the AI realigned after a caution flies.  Be patient.  They will get re-aligned properly.  

4.  Pit Stops.  Be very careful to watch for the "Pits Open Flagman" in the corner preceeding your front or back stretch pit stall.  He must be waving the green flag to indicate that your pits are open.  The backstretch pits are open one lap later than the frontstretch pits, so be careful not to enter your pits if your Pit Flagger is still displaying the Red flag with the yellow "X' on it indicating that your pits are not open yet. 

We have also intentionally set the caution pace speed very slow at 35 mph. Routine 4-tire and gas pit stops are possible without losing a lap depending on how close you are behind the pace car when you make your stop. If you are further back in line, you may not have enough time to complete a full 4-tire stop with gas and still remain on the lead lap, so plan your pit work accordingly.   

5.  It is highly recommended that this track ONLY be run with "Pit Stop Frequency" set at 1X.  Higher Pit Stop Frequency" settings of 2X, 3X or 4X will introduce problems, cause confusion with the AI and should not ever be used.

6.  AI cars will sometimes exhibit other odd behaviors that are unfortunately inherent in short tracks made for NR2003.  
  

This track was not tested with CUP or PTA physics.  All testing and track.ini settings are for the GNS and CTS physics only which we feel are the suited to racing at SNMP_Night_PST.  The CUP and PTA physics will work, but the AI has not been tested or balanced for CUP and PTA.

We went to great efforts to make the A.I. and racing as realistic as possible. At the same time, we also took some liberties with the A.I. tools available in the track.ini to enhance the "fun" factor. We're confident that you'll enjoy the racing experience against the AI the way we have set them up for you. 

To enjoy the best results, we recommend that you use the default fast setups provided with the track and car sets containing ratings as described above. Your results and AI behavior, however, may vary depending on the type of mod used, the ratings of your specific car set, different setups used, driving style, skill level and countless other variables that make it practically impossible to predict the results that you will achieve while racing on this track.

We hope that you will enjoy the racing at this track as much as we have building and bringing it to you.


PROJECT:  Short Track
J.R. Franklin
Carl Sundberg
Wayne Anderson
Ian Smythe
Ben Althen



[5] TROUBLE REPORTING 
====================================

This track is not supported by or affiliated with Vivendi Universal Games, Sierra Online, or Papyrus Racing Games so please do not call or email.

You may use the forums at www.SimRacingDesign.com, www.NR2k3Tracks.com or www.GroundPounderDesigns.com for questions regarding the track.



[6] DISTRIBUTION INFORMATION 
====================================

Authorized Distributing Websites:

www.nr2k3Tracks.com
www.smiffsden.com
www.groundpounderdesigns.com
www.SimRacingDesign.com

THIS TRACK SHALL NOT BE POSTED AT ANY WEBSITES, OTHER THAN THE ONE(S) PROVIDED, WITHOUT PRIOR WRITTEN PERMISSION FROM J.R. Franklin.

[7] AGREEMENT OF USE
=====================================

Use of this track by installation into a racing simulator constitutes agreement with this and the following statements:

1) This track shall not be sold or distributed for commercial purposes, or money exchanged for this track or any part thereof.

2) This track shall not be redistributed without written consent of the author(s) as listed above. 

3) This track cannot be modified without written consent of the author(s) as listed above.

4) This track, or any parts thereof, shall not be converted to rFactor or any other simulation without the written consent of the author(s) as listed above.

5) This track must always maintain an unmodified copy of this CREDITS_README in whatever form it is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property of the author(s).

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.



