
Speedway 660 Night PST for the NASCAR Racing 2003 simulation.

Short Track (0.333 Mile - oval)


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TABLE OF CONTENTS:

[1] HOW TO INSTALL THE TRACK
[2] GENERAL TRACK INFORMATION
[3] CREDITS
[4] KNOWN ISSUES AND NOTES ABOUT THIS TRACK  
[5] TROUBLE REPORTING
[6] DISTRIBUTION INFORMATION
[7] AGREEMENT OF USE

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[1] HOW TO INSTALL THE TRACK
====================================

Unzip the zip file to:  C:\Papyrus\Nascar Racing 2003 Season\tracks\. If you have multiple installations of NR2003S on your PC, you will need to manually select the tracks directory where you wish to install this track.



[2] GENERAL TRACK INFORMATION
====================================

Type: Real track

AI: Yes.  Working pit stalls for 25 total cars (24 opponents)

Mod support: GNS, CTS. (This track was not tested using any other physics other than those.)

Track Information: 0.333 mile low banked (6-7 degrees in the corners and 4 degrees on the straights) asphalt oval in Geary, NB Canada. Speedway 660 hosted the PASS Super Late Model cars in June of 2014 and was a regular venue for the popular Parts For Trucks Canadian Pro Stock Tour.  The regular weekly divisions include Pro Stocks, Street Stocks, Sportsman, 4-Cylinder, Bandolerosand Enduros.  


This NR2003 version of Speedway 660 is an attempt to closely resemble the track as it currently appears.  It is not, however, an exact replica nor do the limits of NR2003 allow it to be.  


[3] CREDITS:
====================================

The following is a list of the people who contributed to this project:  

1.  Matt Gilson:  Original base track layout done with Butter's Principle, graphic detailing and immersion, custom 3do object textures, Lps, etc. 

2.  J.R. Franklin:  AI (Artificial Intelligence, i.e. the computer controlled cars), quality assurance, testing and general assistance.

3.  Ian Smythe:  Miscellaneous 3d objects.

4.  Wayne "Bowtie" Anderson:  Miscellaneous 3d objects, Mountainman Hauler objects.

5.  Robo19:  open hauler objects

6.  WKRT_Matty:  NCTS Haulers.

7. Ron Fox and Falcongrafx.com:  fictional short track and NCTS haulers.

8.  GPL Repository:  Horizon

9.  Aaron Maynard and Wayne Faircloth:  Fast and Expert GNS, CTS and Cup setups.

10. Beta Testing:  Ben Althen, Mike Ehresman, Will Goshen, DaveO and Ryan Provost.

11. To anyone else whom we may have unintentionally neglected to mention but contributed in the creation of objects that have been borrowed from other NR2003 tracks for this project, we sincerely apologize.  Although you were not mentioned individually, your contributions to NR2003 and this track are greatly appreciated.
 

We owe a debt of gratitude to each of you for your contributions, time, support and help.



[4] KNOWN ISSUES AND NOTES ABOUT THIS TRACK
============================================= 

1.  Multiple Racing Grooves.  This track features 2 distinct racing groves just like the real Speedway 660, so race 'em low or race 'em high.  The AI will go 2 and 3-wide to provide an exceptional and exhilarating racing experience.  However, passing on this track is pretty difficult.  An AI car beside you (either on your outside or inside) will put up a great fight for several laps and will not relinquish the spot easily...if at all.

2.  Caution Pacing and Pitting.  This track was constructed under "Butter's Rule" to make it capable to run with AI.  However, because of the size of this track at .333 mi., it pushes the NR2003 simulation to beyond the limits of what it was originally intended.  

An issue that occurs under caution lap pacing is what we refer to as the dreaded "Brake-check - Accordion affect". That's when the A.I. come to a complete stop behind the pace car and then speed to catch up only to abruptly stop again once they do. This is an issue in some short tracks that just cannot be solved without totally rebuilding the track from scratch and altering the size of the centerline. And even then there is no guarantee that it can be solved in the end. So, be aware of this.  We've found that if you pace in 1st gear and keep some distance behind or to the side of the car you are following it will help to keep you from rear-ending the car in front.  

3.  Realiging After A Caution.  As is the case with most short tracks under 0.5 mi. built under Butter's Rule", it may take a little longer for the NR2003 "Race Director in the tower" to get the AI realigned after a caution flies.  Be patient.  They will get re-aligned properly. Sometimes during a caution, after some pitting has occured, the game will wave off the re-start if the field has not realigned and closed up properly and other times it'll just throw the green flag when back markers have not caught up, so be ready to go at all times.  

4.  Pit Stops.  We have intentionally set the caution pace speed very slow at 28 mph. Routine 4-tire and gas pit stops are possible without losing a lap depending on how close you are behind the pace car when you make your stop. If you are further back in line, you may not have enough time to complete a full 4-tire stop with gas and still remain on the lead lap, so plan your pit work accordingly.   

5.  Race Ending Under Caution.  If a race ends under caution, some of the AI cars will stop on the track and not make their way back to the pits. We have tried a number of things to remedy this situation, but have not hit on anything that will solve this.

6.  It is highly recommended that this track ONLY be run with "Pit Stop Frequency" set at 1X.  Higher Pit Stop Frequency" settings of 2X, 3X or 4X will introduce problems, cause confusion with the AI and should not ever be used.

7.  AI cars will sometimes exhibit other odd behaviors that are unfortunately inherent in short tracks made for NR2003.  

8. This track was not tested with CUP or PTA physics.  All testing and track.ini settings are for the GNS and CTS physics only, which the author of the track feels are best suited to racing at Speedway 660 SDT.  The CUP physics will work, but the AI has not been tested or balanced for CUP.

The AI for this track were constructed using the following:

     a.  A default papy_ai.ini
     b.  The default fast setups for each physics (GNS and CTS) 
     c.  The opponent strength set at 97%. 
     d.  Ratings for the car sets used in testing and in developing the A.I. for this track are from the NRatings program using the MasGrafx Full Season V3.1 formulas. 

We went to great efforts to make the A.I. and racing as realistic as possible. At the same time, we also took some liberties with the A.I. tools available in the track.ini to enhance the "fun" factor. We're confident that you'll enjoy the offline racing experience against the AI the way we have set them up for you. 

To enjoy the best results, we recommend that you use the default fast setups provided with the track and car sets containing ratings as described above. Your results and AI behavior, however, may vary depending on the type of mod used, the ratings of your specific car set, different setups used, driving style, skill level and countless other variables that make it practically impossible to predict the results that you will achieve while racing on this track.

We hope that you will enjoy the racing at this track as much as we have building  and bringing it to you.


PROJECT:  Short Track
Matt Gilson
J.R. Franklin
Ian Smythe
Aaron Maynard
Carl Sundberg
Wayne Anderson



[5] TROUBLE REPORTING 
====================================

This track is not supported by or affiliated with Vivendi Universal Games, Sierra Online, or Papyrus Racing Games so please do not call or email.

You may use the forums at www.SimRacingDesign.com, www.NR2k3Tracks.com or www.GroundPounderDesigns.com for questions regarding the track.



[6] DISTRIBUTION INFORMATION 
====================================

Autorized Distributing Websites:

www.nr2k3Tracks.com
www.smiffsden.com
www.groundpounderdesigns.com

THIS TRACK SHALL NOT BE POSTED AT ANY WEBSITES, OTHER THAN THE ONE(S) PROVIDED, WITHOUT PRIOR WRITTEN PERMISSION FROM Ian Smythe or J.R. Franklin.

[7] AGREEMENT OF USE
=====================================

Use of this track by installation into a racing simulator constitutes agreement with this and the following statements:

1) This track shall not be sold or distributed for commercial purposes, or money exchanged for this track or any part thereof.

2) This track shall not be redistributed without written consent of the author(s) as listed above. 

3) This track cannot be modified without written consent of the author(s) as listed above.

4) This track, or any parts thereof, shall not be converted to rFactor or any other simulation without the written consent of the author(s) as listed above.

5) This track must always maintain an unmodified copy of this CREDITS_README in whatever form it is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property of the author(s).

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.



