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Track name(s): White Mountain 2020d PST and White Mountain 2020n PST
Racing Sim: NASCAR Racing 2003 Season simulation.
Short Track: 0.25 Mile oval
Author:  J.R. Franklin and Project: Short Track


TABLE OF CONTENTS:

[1] HOW TO INSTALL THE TRACK
[2] GENERAL TRACK INFORMATION
[3] CREDITS
[4] WHAT WAS CHANGED FROM ORIGINAL TRACK
[4] NOTES ABOUT THIS TRACK  
[5] KNOWN ISSUES AND NOTES ABOUT TRACK
[6] TROUBLE REPORTING
[7] DISTRIBUTION INFORMATION
[8] AGREEMENT OF USE

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[1] HOW TO INSTALL THE TRACK
====================================

Unzip the zip file to:  C:\Papyrus\Nascar Racing 2003 Season\tracks\. If you have multiple installations of NR2003S on your PC, you will need to manually select the tracks directory where you wish to install this track.



[2] GENERAL TRACK INFORMATION
====================================

Type: Real track

These NR2003 day and night versions of "WMMP 2020 PST" are an attempt to closely resemble the track as it appeared in 2020 for the WMT races held there. It is an edited version of the original NR2003 "White Mountain" track created by former PST members Aaron Maynard and Matt Gilson back in 2009.  WMMP 2020 PST is not, however, an exact replica of the real-life White Mountain Motorsports Park nor do the limits of NR2003 allow it to be.  It is my extreme pleasure on behalf of all of us at PROJECT: Short Track to offer our versions of White Mountain Motorsports Park to all the short track fans of NR2003.

AI: Yes.  Working pit stalls for 30 total cars (29 opponents).

Mod support: GNS and CTS (This track was not tested using any other physics other than those, however the track will still work with Cup and PTA physics.)

Track Information: 0.25 mile asphalt oval located in North Woodstock, NH.

Banking Information:  11-12 in the turns and 5-6 on the straightaways.  

History and Background (Portions excerpted from the ACT Tour's official website. www.ACTTour.com.):

The track first opened its doors in May 1993 and made a splash right in its first year of competition. On September 5th of 1993,  the NASCAR Busch North Series helped celebrate the new facility with a 150-lap event. The race was won by Bobby Dragon in dominating fashion.  WMMP was the brainchild of Donnie Avery, who  like many race track founders  decided to turn his passion for racing into an actual track. The tight high-banked -mile oval that resulted sits right outside Lincoln, NH, nestled in the foothills of the popular Kancamagus Highway scenic area leading up to Franconia Notch and the majestic Presidential Range of the White Mountains of NH.

WMMP quickly became known for bringing in almost every major racing series in the Northeast. While the Busch North Series would only make one more visit, a 1994 event won by Tom Rosati, other series quickly picked up the slack. Throughout it's years of operation, WMMP has also hosted the Whelen Modified Tour (WMT), PASS Late Model Sportsmen and Modifieds, the Modified Racing Series (MRS), the North East Mini Stock Tour, the Granite State Pro Stock Series (GSPSS), the American-Canadian Tour (ACT)  we could go on and on, but this is a brief history.  All of this came on top of regular Saturday night racing every summer. The Late Models were established early on as the headline division at WMMP and remain so to this day. They also feature the Tiger Sportsmen, the Kids Trucks (for 11-16 year olds) and other support classes.

In November 2018, the Averys sold the track to Cris Michaud and Pat Malone, who were already owners of Vermonts Thunder Road Speedbowl and the traveling American-Canadian Tour.  After 28 years of operation, teams and fans alike have loved making the trip down the Kancamagus Highway every summer, and they will surely have many more opportunities to do so in the years to come.
 
 
[3] CREDITS:
====================================

1.  J.R. Franklin:  Project manager, graphic enhancement, detailing and immersion, 3d object creation, editing and texturing, camera files, Lps, AI tuning and balancing, surface grip levels, quality assurance and testing.

2.  Mike Ehresman:  Billboards and miscellaneous graphics.  Quality assurance and testing.

3.  Ben Althen:  Painting of real-life recreations of Hoosier and Modified Team Haulers seen in this and many PST tracks.  Provided numerous reference photographs of the facility. Quality assurance and testing.

4.  Ian Smythe:  Creation of 3d objects too numerous to mention individually.

5.  Wayne "Bowtie" Anderson:  Creation of 3d objects too numerous to mention individually.  http://middlewaymuzak.com/eastwestracing.com/

6.  Aaron Maynard and Matt Gilson:  Creators of the original NR2003 White Mountain Motorsports Park track in 2009 which was used as the base for this updated 2020 version of WMMP_2020_PST.

7.  Beta Testing Team:  Mark Downing, Jim Windrow of STR SimRacing, Ben Althen and Mike Ehresman of GroundPounderDesigns.com.


Additional credits:

8.  John Norton (WKC Tracks):  Miscellaneous custom 3d objects.

9.  Mystical (racing.armorydigital.net):  Miscellaneous custom 3d objects.

10. Mark Downing, Danny Coral and J.R. Franklin:  Baseline Fast setups.

11. Michael Ciarlo of BBMC Tracks for some of the beautiful night skies.

12. Reference sources:      
    a.  White Mountain Motorsports Park Facebook page.
    b.  Google Earth, maps, miscellaneous images and videos.
    c.	Miscellaneous YouTube videos.
    d.  WhiteMountainMotorsports.com
    e.  Whelen Modified Tour Facebook page and photos
    f.  YankeeRacer.Smugmug.com
    g.  RaceDayCT.com
    h.  Mod Squad Racing Media Photography
    i.  Myracenews.smugmug.com and Myracenews Facebook page and photos.
    j.  Michael Jaworecki photography.
    K.  Racing-Reference.info
    
13. To anyone else whom we may have unintentionally neglected to mention but contributed in the creation of objects that have been borrowed from other NR2003 tracks for this project, we sincerely appreciate your contributions to NR2003.
 
We owe a debt of gratitude to each of you for your contributions, time, support and help.



[4] WHAT WAS CHANGED FROM ORIGINAL TRACK:
==============================================

Much in this track was changed from the original WMMP 2009 version.  In total, there are over 100 change items from the original.  This is a partial list of the many updates and new features you will see in these new 2020 day and night versions:


    New billboards with accurate 2020 sponsor graphics.
    New grandstands and 3d crowd objects throughout.
    New frontstretch main tower object re-textured. 
    New turn 3-4 pit area official tower, snackbar and tech building objects.
    New accurate catch fencing texture.
    New tire barrier objects along walls.
    New Jersey barrier wall objects from turn 1 to turn 3 pit entry.
    New grass, pavement and wall textures throughout.
    New Light towers.
    New higher definition 3D tree objects.
    New 3D rumble strips in corners.
    New flagstand to resemble real life flagstand.
    New single lane pit stalls behind turns 3 and 4 for 30 stalls. 
    New pit area populated with haulers to resemble the real facility.
    New custom horizons to resemble real-life view of NH's White Moutains.
    Extensive reshaping of terrain and elevations (x-sections) in Sandbox.
    Dynamically lit objects.
    Enhanced and improved a.i. featuring 2 racing grooves.
    Improved night environment with PST session progressive night skies.	
    Plus many more new features too numerous to mention.



[5] KNOWN ISSUES AND NOTES ABOUT THIS TRACK
============================================= 

1.  For the best results with this track, we highly recommend you use the following:
     a.  A default papy_ai.ini
     b.  The default Fast setups for each physics (Cup, GNS and CTS) 
     c.  The opponent strength set at 97%. 
     d.  Ratings for the car sets used in testing and in developing the A.I. for this track are from the NRatings program using the MasGrafx Full Season V3.1 formulas. 

2.  WARNING.  Highly Detailed Graphics Rich Track.  In an effort to duplicate the details of the real White Mountain Motorsports Park facility and capture as much immersion as possible for the end user, we have poured a ton of high-resolution objects and detaling into this project.  Please be advised that this track may tax the ability of some computers. We apologize in advance if this is the case for you. If you are experiencing difficulty running this track and your frame rates are dropping below 30 FPS, we might recommend installing the 4GB Patch offered at NTCore.com (https://ntcore.com/?page_id=371).  Also consult and try implementing the Performance Guide suggestions at the BB-MC website at: http://bb-mc.co/performance-guide/

3.  Cautions.  In an effort to try to simulate the short track racing experience, we have tried to make it so the A.I. cars race tight and have occasional contact resulting in a caution.  This happens often after a start or restart, but will also happen after a longer period of racing action... so expect it.  If you've been to a short track in real life it is not uncommon to see 5 to 7 or more caution periods in a 150 lap event.

4.  Realiging After A Caution.  As is the case with most short tracks made for NR2003, it may take a little longer for the NR2003 "Race Director in the tower" to get the AI realigned after a caution flies. This quarter mile track holds 30 cars in the starting field.  The pace car and leaders may pass some of the tail end cars when the caution first comes out.  BE PATIENT and get in line behind the car that the spotter tells you to as soon as possible.  The field will get sorted out and re-aligned properly. Sometimes during a caution, after some pitting has occured, the game will wave off the re-start if the field has not realigned and closed up properly.  Other times it'll just throw the green flag when back markers have not caught up, so be ready to go at all times.  

5.  Caution Pacing and A.I. Pitting.  When A.I. cars are pitting, the A.I. cars pacing on the track will slow suddenly and sometimes stop in the middle of the track and wait for a car rolling slowly into the pits off the apron.  Many times they will jam up entering pit road in turn 3.  They eventually sort themselves out and make it onto pit road so be patient.  These are behaviors we have observed in other short tracks of this size and configuration built under Butter's Rule.  Unfortunately, in no cases have we been able to solve these issues. So please be aware of this and give yourself plenty of room behind the car in front of you while pacing under caution. We have worked hard to minimize this and feel that by giving you this "heads up" about it you will find that it doesn't detract from the enjoyment of racing at White Mountain Motorsports Park 2020 PST.  

6.  Pit Stops.  The pit road speed limit is set at 50 mph which is 20 mph faster than the caution pacing speed of 30 mph.  As a result, you will be able to pass the pace car while on pit road.  This was done intentionally to allow you a little more time to receive service on pit road without losing a lap. Routine 4-tire and gas pit stops are possible without losing a lap depending on how close you are behind the pace car when you make your stop. If you are further back in line, you probably will not have enough time to complete damage repairs or a full 4-tire stop with gas and still remain on the lead lap, so plan your pit work accordingly.

7.  Pit Stop Frequency.  It is highly recommended that this track ONLY be run with "Pit Stop Frequency" set at 1X.  Higher Pit Stop Frequency" settings of 2X, 3X or 4X will introduce problems, cause confusion with the AI and should not ever be used.

8.  A.I. Cars Re-entering The Track From Pit Road In Turn 4. During practice and under racing conditions, be aware of cars entering the track from the pits in turn 4.  If you are aware that an A.I. car or cars have entered the pits, keep your racing line more towards the center groove to avoid contact with the A.I. cars exiting the pits.  They stay out towards the frontstetch wall when re-entering the track, but are difficult to see.

9.  Race Ending Under Caution.  If a race ends under caution, some of the AI cars will stop on the track and not make their way back to the pits. We have tried a number of things to remedy this situation, but have not found anything that will solve this.  (Chalk this up to another quirk of NR2003 short tracks under 0.5 mi. built under Butter's Rule.) 

10. Odd AI Behaviors.  AI cars will sometimes exhibit other odd behaviors that are unfortunately inherent in short tracks made for NR2003 under Butter's Rule and are less than 0.5 mi. For example, during a caution, AI cars will sometimes exit the pits and merge into an improper position in the restart alignment.  In most cases they will be put into their proper position before the green flag restart, but other times they will not and without penalty.  All of these types of things are inherent with short tracks under 0.5 mi. made for NR2003 and are likely incorrectable.  In most cases, these behaviors do not deter from the enjoyment of running these tracks.
  
11. Multiple Racing Grooves.  This track features 2 distinct racing groves just like the real White Mountain Motorsports Park, so race 'em low or race 'em high.  The AI will go 2 and 3 wide to provide an exceptional and exhilarating racing experience.  However, passing on this track is pretty difficult especially on the outside.  An AI car beside you (either on your outside or inside) will put up a great fight for several laps and will not relinquish the spot easily...if at all.

12. Inaccurate Length Track.  The length of this track is not accurate to real life.  It is slightly longer than the advertised 1/4 mile it is in real life.  As a result, your lap times will be anywhere from 2-3 seconds slower than the average real-life lap times depending on your driving skill level and setup.  This track was not traced from a satellite picture or scaled to be accurate.  However, it still appears to look very close to the real track and does not deter from the enjoyment you'll experience racing on it.  

13. Recommended Physics.  This track was not tested with Cup or PTA physics.  All testing and track.ini settings were done for the GNS and CTS physics only, which we feel are best suited for racing at White Mountain Motorsports Park and short track racing in general in NR2003.  (The track will run however, using Cup and PTA physics and in Arcade mode.)

14. "FUN Factor".  We went to great efforts to make the A.I. and racing as realistic as possible. At the same time, we also took some liberties with the A.I. tools available in the track.ini to enhance the "fun" factor. We're confident that you'll enjoy the offline racing experience against the AI the way we have set them up for you. 


To enjoy the best results, we recommend that you use the Fast setups provided with the track and car sets containing ratings as described above. Your results and AI behavior, however, may vary depending on the type of mod used, the ratings of your specific car set, different setups used, driving style, skill level and countless other variables that make it practically impossible to predict the results that you will achieve while racing on this track.


PROJECT:  Short Track Team:
J.R. Franklin
Ben Althen
Mike Ehresman
Ian Smythe



[6] TROUBLE REPORTING 
====================================

This track is not supported by or affiliated with Vivendi Universal Games, Sierra Online, or Papyrus Racing Games so please do not call or email.

You may use the forums at www.SimRacingDesign.com, www.NR2k3Tracks.com or the Ground Pounder Designs Facebook page for questions regarding the track.



[7] DISTRIBUTION INFORMATION 
====================================

Autorized Distributing Websites:

Ground Pounder Designs Facebook page
www.nr2k3Tracks.com
www.smiffsden.com
www.stunodracing.net

THIS TRACK SHALL NOT BE POSTED AT ANY WEBSITES, OTHER THAN THE ONE(S) PROVIDED, WITHOUT PRIOR WRITTEN PERMISSION FROM J.R. Franklin.


[8] AGREEMENT OF USE
=====================================

Use of this track by installation into a racing simulator constitutes agreement with this and the following statements:

1) This track shall not be sold or distributed for commercial purposes, or money exchanged for this track or any part thereof.

2) This track shall not be redistributed without written consent of the author(s) as listed above. 

3) This track cannot be modified without written consent of the author(s) as listed above.

4) This track, or any parts thereof, shall not be converted to rFactor or any other simulation without the written consent of the author(s) as listed above.

5) This track must always maintain an unmodified copy of this CREDITS_README in whatever form it is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property of the author(s).

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.



