22nd May 2013 

Smiffsden Pickup Trucks UK mod for NASCAR 2003 Season 1.2.0.1 (GNS Physics)

For latest version, always download from http://www.smiffsden.com

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You must have the Papyrus 1.2.0.1 patch installed prior to installing this mod!!

TO INSTALL
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Unzip to your  C:\Papyrus\NASCAR Racing 2003 Season\series\   directory.

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FEATURES:

Mod to simulute the Pickup Sport UK Truck Racing Series.

First launched in 1997 as part of the Eurocar package from SHP Motorsports, the Pickup series is for purpose built 230bhp racing specials. A tubular spaceframe chassis follows well-proven SHP Motorsport principles and the racers are pushed along by a 2 litre multi-valve twin-cam engine. Weighing in at just 900kg, these dramatic machines place the emphasis firmly on driver ability.

The racing is fast and furious and the racing Pickups have won the hearts of race fans and drivers alike throughout Europe, but still the series remains relatively unknown outside the sport.

Visually the trucks take a lot of features from their American cousins, so this mod will hopefully fill the void for both European and American fans by serving as not only a simulation of the Pickup Sports UK Series but also of the numerous, short track based Super Truck Series that run throughout the U.S.A. and the V8Utes Series that runs down under.

Pickup Sport Trucks only have one body style, with subtle manufacturer specific mouldings on the grill serving as the difference (which was intruduced in 2012), in order to create a mod that performs over a wide range of machines, the model is based on the pre-2012 design of a generic truck, body styling of manufacturers will be left to the (far better than mine) talents of the painting community.

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SPECIAL NOTES:

Some parts of this mod were sourced from the CWS mod files Smoke-OR sent to me some time ago, so a very big thank you to Smoke-OR for his contributions to this mod.  Some cockpit textures were modified from Shane's (Revamped Reloaded) NCWTS09 Textures Update.

This does of course mean the CWS mod has not been forgotten or given up on, but there is far more work to do on that than this one so it will take longer to finish.

Due to the shortage of photo's of the actual 2013 Pickup Trucks, there are only a handful in the carset, the carset is padded out with a fully rated collection of replica schemes from the V8Thunder online league's Sprint Cup Series drivers, all 27 Cup Drivers feature.

The set is rated to V8Thunder 2013 results and compatible with all Smiffsden and Project Short Track releases, usually running at between 96-100% Opponent Strength depending on your preferences.

Wheels are not paintable, in the UK Series all wheels are brushed chrome silver.


COCKPIT VIEW:
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For the real hardcore racer, the cockpit view is slightly different to other mods, the cockpit is based on the "kinetic depth perception" theory, if you are an iRacing subscriber you should immediately be at home and things will feel familar, if you are not, then essentially this view gives you the most accurate view for the position of your head in relation to your monitor - because we cannot adjust the FOV much in NR2003, the view is based on 65 degrees FOV (single monitor), so your monitor needs to be in the correct position in order for the visuals to actually mean something.

A single monitor calculator (and more details) is provided here:
http://www.smiffsden.com/fovcalc.php

PLEASE do not cry for a wider cockpit view, it won't happen, this is the most realistic view for correct kinetic depth perception, if you really want a wider view, 1) use NRCamHack to move your seating position back, but it really isn't the realistic way to do things, 2) upgrade to a triple monitor setup (Bill this is what you need to confirm!) or 3) drive with roofcam.

Having a cockpit view that shows you a 150 degree view is not in the slightest bit realistic unless you have 150 degree vision.  This cockpit layout is still not as good as iRacing conveys emmersion, but it's pretty good once you get used to it, no more blowing that apex because you missed your braking point :)


RIDE HEIGHT FIX & MODEL ASSIGNMENT:
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In the mod are two models, two for the player, and two for the AI, these are as follows:

0 Chevrolet : AI and online use
1 Dodge     : AI and online use

2 Ford      : Offline Player Use
3 Pontiac   : Offline Player Use

To use the ride height fix, ALL AI CARS should be car make 0 or 1 (Chevy, Dodge), the PLAYER car (i.e. YOUR CAR) should be make 2 or 3, this is nothing complicated, no magic or exe hacking, it's simply that carmakeid 2 & 3 is jacked up so that when you get on track, your car is visually the same height as the AI, thus creating a realtime ride height fix.

If you are racing online, then everybody online should be using 0 or 1, anybody who uses make 2 or 3 online looks like a supertruck on steroids, to fix online replays there is a tutorial on my website which involves hex editing one bit in the replay file, it's quiet easy to do and will restore your car to the same ride height as everybody else in the race.


COLLISION BOX
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In order to get the car geometry looking right, the car model is ever so slightly bigger than the physical collision box ingame, so you can sometimes overlap another car if you get close enough, think of it as a get out of jail free card, this also gives the appearance of a really long wheelbase :D


make_a_video.3do
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Contains no LOD's for Video making or broadcasting, but if your PC is good enough, can also be used to improve eyecandy while racing.  Rename make_a_video.3do to make_a_gns.3do to use, to disable use and revert to original, rename back to make_a_video.3do


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KNOWN ISSUES:

The driver side netting in cockpit view suffers from a slow draw-in issue on 3 screen setups.


CREDITS
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Devolpment Team:
Ian Smythe
JR Franklin
Kris Vickers
Alex Pab
Sergey Rebrov
Dave Reuille
Bill Martin

Paint Template:
Ian Smythe
Dave Reuille

Carset Painting:
Ian Smythe

I would like to extend acknowledgement and thanks to Shane at Revamped Reloaded and Denis Rioux (www.desmodsracing.com) for permission to modify and use some of their dashboard textures from their respective NCTS09 mod & textures update packs in this mod. 

I'd also like to give acknowledgement to Bill Martin for putting up with countless emails back and forth trying to fix a small visual bug on 3 screen rendering, sadly we couldn't fix it this time, but intend to keep working on it.


AGREEMENT OF USE
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Use of this mod by installation into a racing simulator constitutes agreement with this and the following statements:

1) This mod may not be sold or distributed for commercial purposes, or money exchanged for this mod or any part thereof.

2) This mod may not be converted to other game platforms, nor can models be ripped to other platforms etc.

2) This mod may not be redistributed without written consent of Ian Smythe or V8Thunder.

3) This mod cannot be modifed without written consent of Ian Smythe or V8Thunder.

4) This mod must always maintain an unmodified copy of this readme in whatever form it is distributed.

6) This mod is covered by implied intellectual property laws, in that it is the property of Ian Smythe (the pacecar addon is the property of Matthias Reinert).

7) This mod is distributed in the hope that it will be useful and fun, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

8) By downloading and installing this mod addon, you agree to all the above without exception.

