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 Post subject: why o why
PostPosted: Fri Jun 18, 2010 5:06 am 
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Joined: Fri Jun 18, 2010 12:45 am
Posts: 4
did this mod have to have CUP physics. Shouldn't it have PTA physics? Same as OWR. The cup physics make it hard to drive. You're expecting it to handle like a formula car but it handles like a stock car. I keep trying to turn way too fast. I tested it at Bahrain. That may not be a good place to test because I over drive it with the cup mod too...


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 Post subject: Re: why o why
PostPosted: Fri Jun 18, 2010 2:21 pm 
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Joined: Wed Jun 02, 2010 9:39 pm
Posts: 9
This MOD is still a beta, plus if you have half a brain it is easy to change it to any physics you like.


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 Post subject: Re: why o why
PostPosted: Fri Jun 18, 2010 10:59 pm 
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Joined: Wed Jan 13, 2010 2:24 am
Posts: 10
Don't be so harsh! :x


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 Post subject: Re: why o why
PostPosted: Fri Jun 18, 2010 11:57 pm 
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Joined: Fri Jun 18, 2010 12:45 am
Posts: 4
I have a whole brain. Maybe thats why I didn't think of that.

so...there is a program that changes the physics, right? If so, where can I find it.


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 Post subject: Re: why o why
PostPosted: Sat Jun 19, 2010 1:52 pm 
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Joined: Sat Mar 20, 2010 2:37 pm
Posts: 12
You can change which physics the .car file uses from the exe, but you cannot change the parameters of the physics. Although you can use different EXE files that can be found around the interwebs that have different physics.


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 Post subject: Re: why o why
PostPosted: Sun Jun 20, 2010 10:45 pm 
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Joined: Mon Mar 22, 2010 1:43 am
Posts: 6
Wobble wrote:
I have a whole brain. Maybe thats why I didn't think of that.

so...there is a program that changes the physics, right? If so, where can I find it.


Unpack the dat file and rename a few files, and then there is something else you have to rename as well. Then you gotta use the carfile editor to changes the cars you have in the car folder from .cup to .pta.


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 Post subject: Re: why o why
PostPosted: Mon Jun 21, 2010 4:58 pm 
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Joined: Mon Nov 16, 2009 8:49 pm
Posts: 95
yup rename everything make_a*.3do to make_a_pta*.3do
Change the series & chassis type in the the series file, change the chassis type in the car file, rename it to the physics used and you're ready to go.

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