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Author Message
 Post subject: Mallory Park Oval
PostPosted: Tue May 18, 2010 1:52 am 
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Joined: Mon Nov 16, 2009 8:49 pm
Posts: 95
Final version of Mallory.

Image

24/04/10 Updates since RC2:
Improved textures of TSO's.
Corrected most TSO "population" switch error.
Fixed texture/x-section collision CTD on exit of turn 4.
Improved AI, recommend 102-103% for CTS, 107-108% for Cup if running 90-100 ratings.
Improved track "status" so game is less inclined to throw cautions for simple spins.
Inproved some graphics.
Slightly smoothed out some bumps to assist AI who lifed before big bumps causing checkups.

Details:
This is probably the hardest track you're ever gonna drive, it takes a while to get used to but is very rewarding when you hit that sweet spot.

There are no caution lights, if cautions come out the ever orange and able English marshals will wave yellow flags at you, just like they do at the real track.

Quote:
Mallory Park is located in Kirkby Mallory not far from Leicester, England. It is a 1.2 mile clockwise road course,
originally built in 1955 by Clive Wormleighton, in 1957 a link road between The Esses and Devil's Elbow waa built to
make a 1 Mile Oval. The Oval was rarely used past 1965 but in the 1990's the BRSCC's "Eurocar" series (something similar
to present day ARCA) started and the V6 and V8 Eurocars ran the Oval Anti-Clockwise while the V6 Trucks and Legends ran
Clockwise, races were also held for EuroFirst, Formula Ford, and Mini's but when Eurocars imploded the Oval was once
again relagated to an unused track in favour of the full Clockwise road course.

This track uses hundreds of Textures, X-Sections, Walls and Geometry changes, as such it's a FPS Killer and might not
work too good on anything less than a dual core machine with a decent graphics card. Most people find that
switching off reflections will drastically improve the FPS.


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