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 Post subject: ISS update 30/1/10 - template and render scene attached.
PostPosted: Sat Jan 30, 2010 9:03 pm 
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Joined: Mon Nov 16, 2009 8:49 pm
Posts: 95
Image

Righty, as we started painting cars for the ISS mod it became obvious that there were a lot of texture errors on the models at LOD level, this means that the whole mod has had to be rebuilt from the ground up to correct these errors, and I have taken the opportunity to optimize the models more for better FPS.

The models are now done and all that remains is for the damage models to be re-jigged too, this should take a few weeks but a public beta (without damage) will be put up later in the week, in the meantime, after spending 4 days trying to get something to work properly, I took a break and decided to paint a car or two, as you can see above.

So not long now, but there is still no date for release, in good old mod tradition, it'll be done when it's done ;)

Please see new thread.

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 Post subject: Re: ISS update 30/1/10 - template and render scene attached.
PostPosted: Sat Jan 30, 2010 10:43 pm 
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Joined: Fri Jan 22, 2010 3:46 pm
Posts: 14
Hmm, this version of the template was even better.

This will be the final version of the template or we will have some change?

How mdo is not yet complete, there is the possibility of getting 2 or 3 car models?

Example

It could be that car where you've already done ...

Another car with the "shark fin" that has been used in Formula One

And also another model, with the bill straighter, less rounded.

I think the mod would be perfect even if we had another 2 or 3 car models.

It's just an idea!

But you have done well the mod is excellent, I am very anxious to try it!


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 Post subject: Re: ISS update 30/1/10 - template and render scene attached.
PostPosted: Sun Jan 31, 2010 12:59 am 
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Joined: Mon Nov 16, 2009 8:49 pm
Posts: 95
That's the final version of the that car's template (which makes up all 4 makes atm).

When you say sharkfin, do you mean the bit just behind the camera? like what the new McLaren has?

That actually wouldn't be too hard to include as a second car make.
Doing the nose would be a bit awkward, as that part serves 5 different parts of the car (each side of the front wing is independent to the other, so you can damage one side but not the other, knock half or all the wing off) etc. which means that those parts of the model are all tied together.

I don't really have the time to make another model, but I've seen a few royalty free ones online (Prost, McLaren etc.) from the same era, now I know what I'm doing, it honestly wouldn't be overly difficult to put different makes in, if not in the v1 release, but perhaps as an update.

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 Post subject: Re: ISS update 30/1/10 - template and render scene attached.
PostPosted: Sun Jan 31, 2010 1:32 am 
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Joined: Fri Jan 22, 2010 3:46 pm
Posts: 14
Yes it ...

I say the "shark fin" as in the new McLaren same.

But the mod look is spectacular, if it is just so great!, The best pro NR2003 mod in my opinion.

I'm making more cars.

I just do this, the MercedesF1Petronas

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 Post subject: Re: ISS update 30/1/10 - template and render scene attached.
PostPosted: Sun Jan 31, 2010 10:37 pm 
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Joined: Mon Jan 04, 2010 11:46 pm
Posts: 24
Big Image

Image

Working version of the first fictional for this mod. It's a mockup of Alexis Rainsford's TM Master Cup series car for 2010. I made the Toro Rosso but I'm waiting for them to launch the 2010 livery. I'll probably paint the Super Aguri next...

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 Post subject: Re: ISS update 30/1/10 - template and render scene attached.
PostPosted: Sun Jan 31, 2010 11:57 pm 
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Joined: Fri Jan 22, 2010 3:46 pm
Posts: 14
Where did you get the mod? Ian-S you been?


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 Post subject: Re: ISS update 30/1/10 - template and render scene attached.
PostPosted: Mon Feb 01, 2010 1:17 am 
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Joined: Mon Nov 16, 2009 8:49 pm
Posts: 95
Cy has a beta copy.
A public beta will be up in the week, I just want to iron some bugs out first, oh and get something added:

Image

virtual pint to the first person who can tell me what car this is (Cy excluded ;) ) fortunately all the cars from this era looked very similar from the cockpit backwards, so this is a second make, but only the tub is different to the other model, but it's different enough to make a completely different car. I have another couple models which I'm trying to get in too, it might add a little time to release but it'll be worth it.

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 Post subject: Re: ISS update 30/1/10 - template and render scene attached.
PostPosted: Mon Feb 01, 2010 2:07 am 
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Joined: Mon Jan 04, 2010 11:46 pm
Posts: 24
Oh, I know! It's a Chevy, because that's what's on all the driver helmets! Remember that Chevrolet F1 car? :lol:

Kidding... I just think the Chevy logo on the driver helmet look really silly.

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 Post subject: Re: ISS update 30/1/10 - template and render scene attached.
PostPosted: Mon Feb 01, 2010 2:30 am 
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Joined: Fri Jan 22, 2010 3:46 pm
Posts: 14
Fantastic second model car!

hopefully you also put the mod.

I'm waiting for the beta test leg, if you can put this second model it as well.


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 Post subject: Re: ISS update 30/1/10 - template and render scene attached.
PostPosted: Mon Feb 01, 2010 3:01 am 
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Joined: Sun Jan 31, 2010 9:57 pm
Posts: 8
I'm gonna say that's the 2001 Williams FW23

Models look good, cant wait to get my hands on the templates, I have some good designs for cars to paint up. :D


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