Please post any bugs you find with this build in the thread.
The attachment contains the ISS Mod Beta build 050210 & Template version 3, changes since the last build:
+ added 2nd model, Chevy = Ferrari, Dodge = BAR-Honda, Remaining = Ferrari
+ tidied up cockpit and added new steering wheel
+ fixed cockpit floor disappearing into the road
+ flipups removed, they looked crap due to not being welded to the sidepods, will fix this but low priority
+ adjusted LOD's
+ updated damage parts
This beta copy is CUP Physics only and does NOT contain damage modelling, although if you hit a wall hard enough you will still see parts fly off such as components, wheels and wings. Any parts knocked off will remain attached to the car, wheels will detach completely.
Notes:The mod runs fine when you are on your own, I get 140fps with everything on high, but as soon as you run in a pack or on a GPU taxing track like one of the tracks with a 3D update, your FPS will take a nose dive, the mod has been built with this in mind, it is strongly recommended that when racing, you run LOW car detail graphics settings, turn reflections & solar effects off to minimise the FPS hit, during a online test race tonight, I was getting 60fps with around 6 cars very close to me and 30-40fps on restarts (there were 25 cars), when you watch a replay, switch back to high car detail to get the best models - this is dependant on system spec. but if my machine struggles with 25 cars on high car graphics, then the vast majority of machines will probably have a fit.
You can change the grip color of the steering wheel and center logo, these are in the template, the template is universal, there are two sets of layers, one for car 1 (Ferrari) and one for car 2, the BAR.
Known Issues:The steering wheel is non-functional at present, the gauges are located on the dash behind it, but because of the way the wheel is textures, they sometimes show through the wheel, this will be fixed once the wheel is made fully operational.
Reflections are not perfect, especially on low car graphics settings, this will get fixed.
The cars do sink into the ground on some tracks, this is unfortunately a limitation of NR2003.
There is still a lot to do, so don't be surprised if I reply "that's on the to do list

"
To do:Add two more models (Benetton + undecided)
Finish damage modelling
fix anything else found.