An unfinished beta version of Talladega Night, fully working, it was beta because it was a rushed conversion for our off season league race at V8, recommend running at 45°F for extra fun, there are some unfinished textures, and no trackside wall advertising, as I said, it was a rush job, track will likely never be finished as it was only ever scheduled to be used once.
Release Notes: The track is dark, night is, so the track is, man up There have been a lot of shadow textures added to the track to achieve this, so if you experience FPS issues, turn off ALL shadows and reflections and work from there, the trackside objects are all ingame originals so you should have no issues there.
24/04/10 Updates since RC2: Improved textures of TSO's. Corrected most TSO "population" switch error. Fixed texture/x-section collision CTD on exit of turn 4. Improved AI, recommend 102-103% for CTS, 107-108% for Cup if running 90-100 ratings. Improved track "status" so game is less inclined to throw cautions for simple spins. Inproved some graphics. Slightly smoothed out some bumps to assist AI who lifed before big bumps causing checkups.
Before (with original NR2003 dust and smoke files):
After with my Texture files:
Especially useful at places like Mallory Park and for picking your way through wrecks, this also adds more sparks, looks nice at night tracks. If you already have JJ's alternative smoke files then you might want to backup your effects folder before installing these as they'll overwrite JJ's files.
The attached file will install the files to the effects folder.
Thanks for the heads up about the spam, hopefully I've cleaned out the little suckers and deleted the offending posts, if it happens again please PM me, I've added an anti-spam question which is pretty specific to NR2k3 so that should keep them out till they work out the answer.
Due to issues in real life at the moment, I don't have much time to dedicate to completing the ISS project, it will get completed but I don't really know when that will be, it could be days, weeks or months, I don't really know at the moment as my mind is elsewhere most of the time.
GENERAL INFORMATION: Trackname: Daytona Road V8 Version: 1.0 Year of creation: 2009 Racing sim: NASCAR Racing 2003 / GTP Author: Ian-S Website: http://www.v8thunderonline.co.uk
lowes_night and lowes_night_SBP06: 3D Grandstands and Crowd, Whelen Pit entry and exit lights, and new groove textures added.
lowes_night_SBP_allstar08: This is a bit more detailed with 3D Crowd, Grandstands, Whelen Lights, new groove and general overhaul of all track signage and graphics, nothing has been touched too much but the lines have been darkened, walls have shadows on them now and the big red blob on the exit of turn 2 removed.
Martinsville 3D Crowd update v1.0 This is the first "new" piece of work from me and I'm quiet proud of it because it really adds to the track and immersion factor, they were for a track that I made for our league but were 99% compatible with the other popular versions of Martinsville so I decided to make them 100% compatible, I will do other tracks as time goes on.
The installer will install the 3D Crowd update for Martinsville for the following track versions:
Updates Warwagon to roughly reflect the modern day ones although it's not 100% accurate. Larger tape area on pitroad for you to park in! Larger, lower signboard. Team Camera Extra Pitbox behind the Warwagon. Laptops on the Warwagon and Extra Box. Pitcew sitting on pitbox, clothing is mapped to your Pitcrew template.
Backward/Forward compatible with original pitcrew paint schemes, about 99.99% compatible with SSnet pitcrew schemes, the bits that don't match up are so small you're unlikely to see them.
This track is complete apart from the CUP AI which are a tad too quick, CTS and GNS AI are just right. This is probably the hardest track you're ever gonna drive, it takes a while to get used to but is very rewarding when you hit that sweet spot.
This was release candidate 2, but because the track was so universally hated by most of the V8 league drivers (wimps!) I have no plans to finish the CUP AI off.
There are no caution lights, if cautions come out the ever orange and able English marshals will ...